


This sense of satisfaction kept me in the game’s areas for far longer than I needed to be, because completing quests, helping people, and earning those delectable stamps is a joy. You’ll encounter one a-ha moment after another as you figure out the clues of what people need. Nothing in the game feels wasted.Īfter you’ve got a lay of the land, it’s very satisfying to start wrapping up your quests. Whenever you see an object you haven’t seen before, you’ll consider photographing it, or at least trying to remember if someone needed it. The small areas are easier to mentally process, and after exploring from one area to another enough, you will learn to form a mental map, which is something I’ve always enjoyed doing.įurthermore, the game encourages you to keep your eyes open at all times, which means that you really soak in the environment you’re in. My chief concern with games like these is getting overwhelmed with talking to people and exploring areas, but Toem handles this very deftly. There’s never a dull moment, or a sad one for that matter, making the game perfect for cozy times. Every action is accompanied by a pleasing sound, whether it’s the clop-clop-clop of your wooden clogs, or the squeaking of your sneakers, or the very satisfying stamp that you get to use when you earn a star.Įven if the black-and-white graphics may seem stark and colorless, the world they depict is kind, wholesome, and cute. This much is clear from the old-school camera and your music player, the ‘Hidelady’, which plays cassette tapes that are unlocked as you explore. Toem, the game, is built to feel tactile and analogue. Surprises await you constantly, such as the strange submarine that wants you to take pictures of a suspicious character, or the family of balloons that’s lost the birthday kid to the wind. Each character speaks only about as much as necessary, but not without flavour. The game’s minimalistic visuals extend to the world and characters as well. Many of the characters will offer you a star for helping them out, but you can also earn stars by completing photography challenges or bringing the right object. It’s about exploring such place as Stanhamn, a seaside town with beaches and a hydro plant, or Logville, a big and busy city.įor each major zone you visit, you’ll explore various bite-sized areas filled with characters and props. This game is very much more about the journey than the destination. Getting to the Toem, is of course, a token objective. This is where your dynamic-zoom camera comes in, because you’re going to be helping people by taking pictures. To get a star, you have to help the people who live there.
#Toem a photo adventure free#
To get there, though, you have to make your way through four areas, each of which requires you to collect enough stars before you can get a free bus pass to the next area. No one seems to talk about it or suggest what it might be, so it’s up to you to figure it out by travelling to the mountain peak in the Kiiruberg mountains. In Toem, you play as an unnamed character who’s encouraged by their granny to seek out a mysterious phenomenon known only as ‘Toem’. Toem is a game built entirely around that photo mode, and it’s a picture perfect photography game. It’s a clever take on using the game’s photo mode: figure out the clues, explore, take pictures, and see if you got it right. One of my favourite activities in Shin’en Multimedia’s The Touryst was to solve the game’s photography challenges. Does it end up with a finger in the frame? Here’s what we think.

04 Oct, 2021 In Toem, we explore wholesome locales, take pictures, and solve quests.
